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METHODOLOGY TEXTURE REALISTIC |
PHOTO STUDIO WORKSHOP
The application of
textures, stickers and materials made the model very realistic.
But had as a
consequence, the deceleration of our PC, however of good quality (P4
of 3.6 GHz with 2 Go of RAM and a graphics board of 128 Mo).
The application on model 3D of these
materials, textures and especially of the stickers made very heavy
the model |
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Insertion stickers :
We had to search all
the sponsors of TOYOTA F1 (not always easy, much of Japanese
sponsors), to improve them with Photoshop, to adapt them on the
body. (to change the colors, zoom etc .....).
Methodology for the installation of the
stickers (while clicking on the photograph).
We did research on the
photographs “of the claws” (degraded
of red and white on the body), we zoom them, reprocessed and
recolorées with the colors of Toyota, then applied to the car.
To note: We have to improve all the stickers, to put them with colors plain.
Because when that one will put transparent a color, for example the
white. It had degraded there gray, that was a multitude of pixels which was not the same color (white). |
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Example of final
improvement:
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Before improvement |
After
improvement |
Insertion material :
We applied to all the parts (except the
cockpit, the body and the engine mask) of materials.
Methodology for the installation of materials (while clicking on the
photograph).
Textures :
We put textures on the elements out of
carbon, in particular the suspensions, the base, unquestionable and
some supports aéro etc… |
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